You configure the resources available to your game server in your allocation's payload quota. We recommend that you define a target CCU for your game server, and perform some testing to come up with a cost-effective configuration.
To do this, configure an initial payload quota that provisions more resources than you think your game server needs. Monitor resource consumption using the Payloads page in the zeuz control panel or using the zeuz API metrics endpoints. You can then adjust the payload quota to accommodate the actual amount of resources used by your game server. You might need to perform several iterations of this test before you can decide on an effective configuration.
Note: To maintain an optimal CCU, regularly monitor and adjust your payload quota during the lifecycle of your game.
For more information, see: